Thursday, April 16, 2009

Rata-my-Beta - Seth

one

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Thursday, April 2, 2009

Seth Winn - Alpha

one


step

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Thursday, March 5, 2009

Seth_Proposal

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Sunday, February 22, 2009

Seth_6_I

As I read through chapter 6, I liked the brief section toward the beginning with commentary from Luke Wroblewski (author of Site-Seeing: A visual approach to web usability). The part I found most useful was when they asked him, "What are some of the common interface mistakes that new interaction designers make?" He answered something to the effect that beginners try to make everything "findable" so everything has the same visual weight. The problem with this is the audience will so so much jumping out at them that they won't be able to keep their eyes from moving all over the screen. I thought his advice to calm things down and find a middle ground with visual organization and personality was good. I'll have to keep that in mind while designing. 

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Sunday, February 15, 2009

Seth_5_I

I liked the section on mood boards. I think I have my own type of mood board (digital or on paper) with almost every project I make. It really helps to flush your ideas out for the emotion you want to convey. 

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Monday, February 2, 2009

Seth_3_I

I thought the part about the magical number seven was pretty interesting. I guess I've always had more faith in my short term memory to be able to handle more than seven separate chunks of info. I will need to keep this simple concept in mind.

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Friday, January 23, 2009

Seth_2_I

At the beginning of this chapter it made me think about how the CMD tests the usability of different programs that they make. It made think about how crucial it is to understand how the world around us works and how people interact with one another. Though the ideas of good interactive design can be simple, I sometimes fear that I won't be able to make something that is actually intuitive and good.

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Saturday, January 17, 2009

Seth_1_I

I just thought it was interesting that all of chapter one was written with the sole purpose of defining interactive design. It concluded that interactive design was about bringing people together; not about humans interacting with computers.

I guess I've never thought about it like that. I've always thought that cyber interactions really make people disconnected, not connected. I think sites like Facebook and games like WOW give people a false feeling of connectedness.

...I guess that's an idea? :)

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