Evan Bell - Alpha
Labels: Evan Bell
Interactive Video Design
I think if people are able to customize their interface, it generates more interest for them in the product. Even if the look of the interface isn't the primary function of the product, I think if something is personalized, people will want to come back. As far as multitasking goes, I disagree with Saffer about the automatic spell check. I'm not so sure that would work correctly in certain situations. For example, sometimes when I'm trying to format something in Word on my own, Word decides it knows what I'm trying to do and formats it for me. Unfortunately, most of the time it is wrong. Of course, that could just be a Microsoft problmem. Until I'm convinced it could be done correctly, I'd rather just run a manual spell check.
Labels: Evan Bell
If there's one chapter that I might refer back to the most, this might be it. Whenever I work on a project, the most difficult thing for me to do is working on the actual aesthetic design. I'm not as creative as I'd like to be when coming up with designs. At least this chapter will be able to guide me a bit and give me some suggestions.
Labels: Evan Bell
It was interesting to read this chapter because I've used some of these diagrams or models to plan out a project. However, they were just to help me out. I never thought about actually using them to present to people as part of a proposal. Usually if I have have a project to do, I just do it. But when you think about it, after we graduate most of us will probably be required to present diagrams like the ones in the book to clients before we start working on getting the actual project done. I'd actually like to see this more in some of our classes. I know some classes require a proposal and/or beta versions of projects to be turned in (like Dr. Dailey's class). It might be a pain for students, but I think if more classes required it, we'd have more practice in how to present interfaces to people/potential clients who aren't as experienced with interaction design as we might be.
Labels: Evan Bell
I liked the tips that Saffer gave for research. It's obvious he knows from experience what works and what doesn't. When we design something, we all probably think we know what works best and our peers might even agree with us. But that's the wrong mindset to take. Like Saffer wrote, we all need to let the people who will ultimately use what we design decide what works and what doesn't. This chapter really drove home for me the importance of research. I'll definitely conduct some user research on the flash site I end up designing for this class.
Labels: Evan Bell
I thought the Poka-Yoke Principle was very interesting. I assumed that most plugs were designed the way they are out of function, i.e. a firewire plug-in is shaped the way it is because the wires inside the cable necessitate it to be shaped the way it is. Now that I know it's shaped that way to prevent people from plugging things into the wrong inputs, I'll never look at any plug the same way again.
Labels: Evan Bell
I think whenever we start a project we think about almost all of the approaches that Saffer mentions in the chapter. We probably use all or most of them, but I think we all end up orienting our work to the user. Saffer had user-centered design as one of the approaches, but I think that all of the approaches are user-oriented to a certain extent. The User-Oriented approach he described in the chapter is probably the extreme, where users usually decide pretty much everything. But users are usually who decide what sinks and what floats, no matter what approach is taken. Apple may not do any user testing or research, but if something goes wrong with one of their products, they'll come out with a new version based on user feedback.
Labels: Evan Bell
I thought the chapter was a very good introduction to the book. I think it's very interesting to read about the constant evolution of our communication devices, from smoke signals and cairns all the way to the telephones and the internet. And much like we probably think having an operator direct our telephone calls is pretty archaic --even though it was only a little over 30 years ago-- I'm sure the next generation will look at our iPhones, Bluetooths (Blueteeth?), and the current iteration of the internet and laugh at us ("You mean you have to use your hands? That's like a baby's toy!"). It just seems like interaction designers are making bigger leaps at a faster pace than they used to. Either that or "just a little tweak here, just a little tweak there" really does make a big difference.
Labels: Evan Bell